The Enduring Life of the Burnout 3 Soundtrack

Twenty years ago, on September 8th, 2004, Burnout 3: Takedown was released on the sixth generation of consoles. Burnout 3 is an arcadey racing game designed around boosting, driving as fast as possible, and knocking opponents off the road as you race towards the finish line. In its purest moments, you’d find yourself flying down busy streets at triple-digit speeds, trading paint with other racers, sparks flying as you attempt to smash them into walls, pillars, and oncoming cars. Not only is Burnout 3 one of my favorite games of all time, but it also has one of the most formative soundtracks of my entire life, filled with infectious pop-punk and early-aughts shredding. 

Depending on what kind of household you grew up in, a new video game was a big deal. In my family, a new video game was a special occasion typically reserved for birthdays, holidays, or months of scraping together hard-earned allowance money. Maybe that’s why, when my mom purchased Burnout 3 for me on a whim in 2005, it has stuck with me to this day.

When you’re in middle school (as I was in 2005), a new game is worth its weight in gold, and a good new game is worth the world. In the summer of 2005, I was only 12 years old with two younger brothers who were still in elementary school, so I wasn’t allowed to own Halo, Grand Theft Auto, or any other “Mature” games. Luckily, Burnout 3 was only rated “Teen” due to “mild violence and mild language,” two asterisks my mom could apparently get behind. The game was also a year old at that point, so it was also probably discounted to hell, which didn’t hurt. 

I still remember this purchase because it was so unexpected. I asked my mom if I could buy a used copy of the game, fully expecting a ‘no’ as the answer, but even then I knew shooters had to shoot their shot. Much to my surprise, she responded with, “Sure, why not?” and bought the game on the spot while we were out running errands. I carried the case home, placed the disc gently in my Xbox, and my life was never the same. 

Not only is Burnout 3 a great game, but it’s a great game with a great soundtrack. My music taste at that time centered almost exclusively around my dad’s music or stuff I had picked up from friends. That meant lots of AC/DC, Aerosmith, Zeppelin, and Foo Fighters. That was all well and good, but on the cusp of my rebellious teenage years, I was looking for something to make my taste my own, and I found that in Burnout 3.

When you boot up Burnout 3, you’re greeted by a series of logos followed by a montage of car-smashing gameplay set to The F-Ups’ snotty pop-punk anthem “Lazy Generation.” As my pre-teen brain absorbed the flashy visuals of speeding cars and the immensely catchy chorus, something inside me clicked. This shit ruled.

After the intro, I proceeded to the main menu and finally took control of a car as I played through the game’s tutorial. Soon, the sounds of No Motiv’s “Independence Day” blared from the speakers of my TV as I sped down the streets of some wooded Californian town. My blood pumped, my pupils dilated, and my brain was on fire with dopamine, all while high-energy pop-punk scored the scene. 

Years later, I look back on Burnout 3 as an oddly formative discovery in my musical history. That soundtrack – while very frosted-tips, chain wallet, mid-aughts – led me to a genre of music that I didn’t even know the name of at the time. By the time I was in high school, I’d come to consciously conceive of what “pop-punk” was, but by that point, the genre had all but fallen out of favor in popular culture. Before I knew about subgenres, my pre-teen brain could barely grasp the connection between these songs, other than the fact that they were fast-paced and made me want to drive a digital supercar like an absolute hellion. 

Even now, two decades later, I still revere many of these bands on a very genuine level. I mean, who can say no to Jimmy Eat World and New Found Glory? I still go absolutely bonkers for “C’mon C’mon,” “Hot Night Crash,” and “Saccharine Smile,” all songs I wouldn’t know if it wasn’t for this game. This soundtrack also gave me my first brush with scene-shaping bands like My Chemical Romance, Fall Out Boy, Yellow Card, and From First To Last

Listing these groups out in 2024, it’s almost impossible to conceive of any piece of media where they’d all fit together. You’ve got Franz Ferdinand, Motion City Soundtrack, and Rise Against, all of which are spun by Stryker, the game’s in-universe DJ who comments on races from the comfort of his studio at Crash FM. While this feature of “in-universe DJ” would be adopted in countless future games (usually to more annoying degrees), it gave the world of Burnout some sense of believability and treated these songs with more reverence than just another thing that would play during a race. Framing the songs through this omnipresent disc jockey made it feel like they were being played intentionally by a real person, or at least that’s how it felt to my dumb little 12-year-old brain.

It's worth noting that Burnout 3 wasn’t just pop-punk; you had some harder metalcore stuff like Atreyu, straight-up punk like The Bouncing Souls, legacy bands like the Ramones, and at least a few bands from the UK scene like The Futureheads. There is also a surprising amount of Vagrant Records representation from groups like No Motiv and Reggie And The Full Effect, but my adoration for those bands and that label is another post entirely. 

Two decades down the line, I’ll still boot up Burnout 3 once in a while whenever I have access to the old Xbox 360 at my parent's house back in Portland. Ironically, because of music licensing, the game isn’t backward compatible with current consoles, meaning the only way to play it is on the original hardware or (at best) a decade-old Xbox 360. As a result, Burnout 3 is left to be eclipsed by its more accessible sequels, Burnout Revenge and Burnout Paradise. While those games probably served a similar purpose to people a few years younger than me, Burnout 3 will always be “my” Burnout of choice, and even though it’s a bit harder to play, luckily, I can always throw the soundtrack on and relive the glory days of Takedowns and spectacular crashes.

Ranking Every Level in Guitar Hero II Based on How Clean I Think Their Bathrooms Would Be

maxresdefault.jpg

It’s been a while since I’ve published a long-form shitpost listicle, so here ya go. This one is exactly what it sounds like; every venue from the 2006 video game Guitar Hero II rated by how clean I think their bathrooms would be. For the full effect, listen along to the soundtrack while reading to envision it all properly.


Nilbog High School - Midwest, USA

01_nilbog1.jpg

Allegedly based on the Hartland Performing Arts Center in Howell, MI, if Nilbog is anything like Bled Fest, then the bathrooms are plentiful and relatively well-kept. Possibly one or two clogs throughout the grounds and most likely a handful that have run out of paper towels, but the sheer number of bathrooms make up for the few that have fallen into disrepair. 7/10.


The Rat Cellar Pub - Boston, MA

02_rat cellar 2.jpg

Absolute shithole. You know the beers cost like $2 here, and the bathroom reeks of PBR and piss on a good day. I’d bet $100 that the stalls here don’t have doors, so I hope you’re not shit shy. They probably have more stickers on the bathroom walls than passing health inspector grades. 2/10.


The Blackout Bar - Providence, RI

03_Blackout1.jpg

The Blackout Bar feels like a pretty standard midsized bar venue. They’re committed to a color scheme, which I always appreciate. The bathrooms are probably serviceable, if not a little coke-dusted.  The ground is slightly damp, but if you don’t think too hard about it, you can almost convince yourself it’s because they just mopped in there. You can still hear the band pretty well while doing your business, so that’s always a bonus. 6/10.


The RedOctane Club - Brooklyn, NY

04_redoct.jpg

An imagined theater named after a video game developer? You just know they have Doritos available as concessions. Name aside, I can almost guarantee an excellent bathroom experience. They definitely have nice, wide stalls, fresh urinal cakes, and hand-sensors on the sinks. The only downside is that it’s probably a bit of a hike from the stage to get to the restrooms at the back of the venue. 8/10.


The Rock City Theater -  Detroit, MI

05_theater1.jpg

Seemingly modeled after the Fox Theatre in downtown Detroit, I know exactly what the bathrooms in The Rock City Theater look like. There’s a checker tile pattern on the floor, a bathroom attendant hocking mints, and plumbing that’s older than most of the acts that play there. Outside of the spacious bathroom design, the number of stalls means that there is almost always a line snaking out the arched doorway, and for that, I must deduct several points. 5/10.


The Vans Warped Tour - Austin, TX

06_warped.jpg

Even if you’ve never been to Warped Tour, you’ve probably attended an outdoor festival, so you know what to expect. The bathrooms are just a series of four dozen portapotties tucked away somewhere on the festival grounds. The only way to clean yourself is either with a squirt of hand sanitizer or one of those weird outdoor pump-style sinks. This setup is fine as long as you use the bathroom within the first few hours of doors, but they fill up with human waste so fast that you must prepare for the worst and use them only out of desperation at a certain point. Plus, this is in Texas? Hot southern weather and festival portapotties are a combination straight out of hell. 1/10.


Harmonix Arena - Oakland, CA

07_arena.jpg

Based on its location in Oakland, it’s safe to assume that the Harmonix Area was crafted in the image of the Oracle Arena. These places are quite literally designed for hordes of people swilling $13 beers and pissing en-masse. They have enough urinals for an army, and I respect that. The restrooms often have basic designs and are dotted throughout the area, so you’re never too far from relief if needed. Plus, most of the bathrooms deposit you straight back to the vendor areas, so you can empty your bladder and refill your beer in one hyper-efficient trip. Definitely a solid setup. 9/10.


Stonehenge - England

08_Stonehenge.png

Following the grand tradition of ornate and increasingly mystical final levels, Guitar Hero II ends in Stonehenge. While I’d like to assume this would be a standard outdoor show portapotty setup, Stonehenge is technically a prehistoric monument. I could see them now allowing the go-to festival setup in order to preserve the sanctity of the grounds. So, worst case, this is kind of like a hiking trail “just hold it” situation, or people are just goin’ for it in nature. Freeing as this can be, in almost any case, it means that the bathroom setup is lacking. I guess it would kinda be worth it to see a UFO synch its lights up to a performance of “Free Bird,” but that’s a long way to go for all the holding in you’d have to do. 4/10.

TalkRadar or: That Time A Podcast Changed My Life

LT.jpg

On May 19th of 2008 a file was uploaded to the internet that changed my life forever.

The decade-old file in question was a 49-minute MP3 that belonged to a video game podcast called TalkRadar. To describe something as innocuous as a video game podcast as “life-changing” probably reads worryingly-melodramatic, yet, as overwrought as it sounds, that’s what this site was built upon.

Despite the semi-recent addition of monthly new music roundups, Swim Into The Sound has always been, and will always be a nostalgia-based music blog. The mission statement for this site is to share the things that I love with other people, and that can take many different forms.  

While this blog was a little listless for a while there for a while there at the beginning, I’ve come to view Swim Into The Sound as a way to crystalize my own experiences into something that I can share. Truth be told, it’s as much for me to revisit and remember as it is for other people to read and understand. So it’s not like this is some selfless act, rather it’s me bottling up these experiences of enjoyment into something that’s (hopefully) palatable to a total stranger. 

Given this focus on nostalgia, I tend to write about things that have impacted me profoundly. Most of the time it’s easier to focus on smaller bite-sized pieces of content like reviews, but when I have the time, focus, and energy, I really do prefer to go deep and expel every thought in my head surrounding a formative experience. 

Sometimes in the past I’ve even used the phrase “life-changing,” but this write-up is different. I don’t want to lessen the impact of those other posts, because I stand by every word of them, but they’re life-changing in a way that provided me solace or comfort. The phrase “life-changing” isn’t a stretch, but it’s more that those albums helped me through tough times. They’re pieces of art that mean something to me on a personal level and have lingered with me for years. They’re life-changing in a less-drastic, more-reserved way. However, when I use the phrase life-changing in this post, I truly mean being-shifting

This podcast changed practically everything about me. It changed the way I write and the way I talk. It changed what I wanted to do with my life, and who I wanted to be. It changed the music I listened to, and what I found funny. It changed the way I held myself and behaved. It changed my philosophy and approach to the self. It has gone on to inform nearly every facet of my being down to the way that my brain is wired. There is no me without it. It’s absolutely embarrassing to admit, but this silly, stupid, vulgar video game podcast is foundational to my existence.

This write-up is Swim Into The Sound’s endgame. The thing I’ve wanted to write about since day one. The thing that I’ve been inspired by. The thing I’m still worried I don’t have the language to articulate properly. The thing that’s most important to me in the world. 

This is TalkRadar. 

Trthumb.png

I’m sure you’re reading this and thinking that this all sounds like hyperbole, but I can assure you it’s not. I’m choosing my words very carefully, and I want this to come across as calm, collected, measured, and thoughtful. My ideal outcome would be for the podcast’s creators to read this and have some idea of the impact they’ve had on just one of their listeners, but at the very least, this is something that I feel must come out of me for the sake of my own mind… but before we get to that, I suppose I should start at the beginning.

Back in the 90’s and early-2000’s I had scant access to video games. My family owned an NES and (eventually) a Nintendo 64, but the consoles themselves were never in the house. Video games were practically a foreign concept to me, a delicacy. Something sacred that I enjoyed on the weekends, or in very concentrated doses. 

Whenever I got the chance to go over to a friend's house, I’d relish the opportunity to try out their newer, fancier games on consoles I’d never even heard of. Sony? How exotic. Dreamcast? What does that even mean? Super NES? My NES lacks descriptors all-together. 

New games and shiny consoles aside, when one of my childhood friends first introduced me to the concept of “cheats” it blew my mind. Not only do these “next-gen” games exist, but the idea that you can break them and turn the characters into bobble-headed freaks? That was quite the realization for an adolescent Taylor. My friend showed me a website called cheatplanet.com, a haven for game breakers that collected the cheat codes of (seemingly) every game in existence, and that’s where it all began. 

A bastion of early-2000's web design.

A bastion of early-2000's web design.

Eventually, my siblings and I wore down our parents and games became more of a regular thing in our house. Even with this newfound access, there were still limits on how much we could play, and as a result, Cheat Planet became a loophole that I exploited on a regular basis. I’d print out the codes I wanted to try, memorize paths to hidden collectibles, and study screenshots from games that I didn’t even own. It was digital window shopping and the only way for a video game-starved kid to scratch that itch in a time before smartphones, Let’s Plays, and decent internet. 

One day a few years later I pulled up my browser, typed in cheatplanet.com, loaded up the site and everything changed… literally. Cheat Planet was gone, and something called “GamesRadar” was in its place. The cheats were still there, just pushed off to the side, so I didn’t care much at the time. In fact, GamesRadar grew on me and eventually became a destination all its own; a website with funny writing, wacky images, and topics that I found compelling as a young internet surfer. The website became my first bookmark and quickly grew to be even more of a destination than some rinky-dink cheat site. 

When I visited GamesRadar on May 19th, 2008 the most recent post at the top of the website was a small rectangle bearing a crudely-photoshopped image announcing the website’s inaugural podcast. Interested to hear the voices of the people I’d been reading for so long, I downloaded the episode and synched it onto my click wheel iPod. I didn’t know it then, but that one decision would go on to impact every day of my life from that point on.

Tdar1.jpg

TalkRadar was life-changing in the (very literal) sense that my life would not be the same without it. There's a clear point demarcating my life before it and my life after it. I would not recognize myself if it weren’t for this podcast. Lots of those albums I’ve described as life-changing helped me through tough times, but TalkRadar helped me through life

It was the first podcast I’d ever heard; a low-quality, crass, and juvenile 49-minutes that left me wanting more. It was the most candid I’d ever heard anyone. It was the funniest I’d ever heard anyone. They were discussing things that I cared about, and joking around with each other in a way that I’d never heard before in my life. I suppose I don’t have to explain the appeal of a podcast in 2018, but a decade ago, this felt like a revelation.

As the weeks ticked by, the episode count grew and grew. I was a high schooler who didn’t drink, smoke, or do drugs, so I had nothing but time on my hands. I listened to each podcast attentively, and then relistened to them because I truly had nothing better to do. Plus by 2008, not only did we finally have video games in my house, I had a console in my room. I was living out my own childhood dream, and with a little bit of experimentation, I quickly discovered there’s no pairing more intoxicating than sitting down with a good video game and a long podcast. 

After listening to the first 20-some episodes dozens of times, the content began to seep into my brain and embed itself. I had stolen phrases that the hosts used, adopted their mannerisms, even memorized long stretches of episodes. If you’re thinking this all sounds borderline-obsessive, you’re probably right, but this was a level of time, dedication, and interest that I don’t think I’ll ever be able to attain again.

The music exposed me to more bands than I can count. 
The crass sense of humor single-handedly formed what I find funny.
The verbose speaking patterns of the hosts gave me a voice to write in.
The (often drunk) banter replayed in my head so much that I began to think in their voices. 

It’s impossible to quantify the impact that TalkRadar had on me because I’m still coming to terms with it myself, but hopefully it’s starting to become clear how much this means to me. Perhaps most importantly, TalkRadar presented itself at the perfect time in my life. I was an impressionable fourteen-year-old kid, this was the first podcast I’d ever heard, and my first interaction with this type of format on a weekly basis. This came before the great “Serialization” of podcasts in 2014, and it was new enough that it felt exciting. Up until 2008 I’d only ever listened to music, and the idea that I could sit in on a multi-hour conversation about video games once a week was a godsend. It was solace. It was comfort. It was a warm blanket that I could descend into and find reliable serenity in.

They are the ones that made me want to be a writer. They are the ones who gave me, an aimless high school student, something to give a shit about. They are the ones who gave me the voice that you’re reading right now. They gave me myself. 

Talk-Radar-Poster copy.png

Years later I went to college for journalism (because that’s what they did) and the podcast moved on. Hosts came and went, but the podcast remained. Eventually rebranded as its own self-contained entity called Laser Time, the show that began a decade ago as a drunken post-work chat has now ballooned into a fully-fledged podcast network with over a half-dozen shows to its name. 

In 2015 the hosts joined Patreon, a subscription-based crowdfunding service, and I was first in line. Happily supporting them at anywhere from $5 to $15 a month (depending on my economic situation), I’ve been a devout supporter of theirs from the instant that they allowed it. I was happy to repay the hosts for the invaluable gift that they had given me. A true sense of self. A true source of joy. Something to aspire to, and something that will forever motivate me. It’s the closest to a “Thank you” I was able to get. I would have been lost without TalkRadar, and I would be lost without Laser Time.

Now a near-daily tradition, I find myself happily listening to the 6+ hours of content that the network produces each week and wondering where I would be without it. What kind of person I would have turned out to be, or what I would have been doing for all those long podcast-less nights back in high school. Maybe I would have turned out better, but who’s to say?

Unlike most posts here, this write-up doesn’t have a point. If I could get a reader to check out one of their many shows, that would be great, but I’m willing to admit that this post is mostly for me. I started writing this so many times that I finally just gave up and let it all come out, and that’s what you’re reading now. This feels like the most accurate way for me to explain the impact this group has had on me, and I still feel like it’s not enough.

Whether I like it or not, TalkRadar, it’s hosts, and the decade of material that’s come after, have all gone on to become the single most important, formative, and being-affirming thing that’s ever happened in my life. 

As I look back now, I can’t believe how lucky I am to have stumbled upon that first episode ten years ago. I’ve improved as a writer, grown as a pop-culture nerd, and changed as a person. There’s really nothing else left for me to do but say thanks. So to Chris, Brett, Mikel, Shane, Charlie, Tyler, Henry, Lizzie, and every guest, host, collaborator, and community member, I would like to say from the bottom of my heart:

Thank You.

laser-time-episode-200.jpg

The Top 7 Video Game Monkeys

Monkeys are important.

Perhaps it’s because I finished Westworld and watched War For the Planet of the Apes in the same weekend, but I can’t stop thinking about our race’s eventual demise. We can’t be the top of the food chain forever. And while I do believe in aliens, I think that a robotic or monkey-based uprising is far more likely from a statistical standpoint, and also something I’m more likely to see in my lifetime.

With all that in mind, I’d like to give a quick shout out to the species by highlighting some of their important figureheads within the realm of gaming. I’m on your side. Please don’t enslave me.

#7 - Specter (Ape Escape Series)

Specter_Ape_2.png

While he gets points for being a minority (albino) he also loses points for dressing like an anime character.

#6 - Monkey (Timesplitters Series)

tumblr_inline_ot949mJTYZ1twzzd8_1280.png

He shoots. He dresses up. He has an eerily-posed mouth that’s constantly open. What’s not to like? Toss him some Tommy guns.

#5 - AiAi (Super Monkey Ball Series)

While he puts up a smiling and happy facade we all know he’s crumbling on the inside, constantly crushed by the fact that he’ll never emerge from the glass prison that encases him. He’s living in hell.

#4 - Gorilla Grodd (Injustice 2)

gorilla-grodd-injustice-2.png

Man, this dude’s smart as hell. Plus he’s on TV. Good taste in headwear.

#3 - King Kong (Peter Jackson’s King Kong: The Official Game of the Movie)

tumblr_inline_ot94hnq6bB1twzzd8_1280.jpg

He tall. He’s dark. He’s Handsome. He’s in love with Nicki Kids, and he’s not afraid to kill a few dinosaurs to protect her (can you blame him?)

#2 - Winston (Overwatch)

winston-gameplay.jpg

Man, he smart too. Maybe smarter than Gorilla Grodd? Will need to do more research on character battle message boards. Points in favor: has nice reading glass frames, is friends with a lesbian, uses renewable weaponry, very progressive.

#1 - Donkey Kong (Everything)

Donkey_Kong.png

He has bars. We all know that. He’ll take your girl, toss barrels at you, and then go kart with you years later like it’s nbd. He just doesn’t give a care. He popularized Jimmy Neutron hair (thank you) and isn’t afraid to stunt on hoes by dressing up a little. A true catch. Iconic. Historical. Monkey.